This weeks activity involved the use of normal maps. Normal maps are a texture you can apply to objects in MAYA to make them look more detailed than they really are. So for this I had to recreate a cube and give it a form of the Tesseract.
![](https://static.wixstatic.com/media/fd8ace_4c666a84442343bf9183c2aad42734f3~mv2.png/v1/fill/w_499,h_455,al_c,q_85,enc_auto/fd8ace_4c666a84442343bf9183c2aad42734f3~mv2.png)
For this I created the cube extruding the faces and adding a level 2 bevel to it. Afterwards I sent it into Mud box to begin the process. For this I created a layer to add the stencils to the sides of cube and then imprinted them onto the box. Afterwards I added a second stencil overlapping the first. After that I personally struggled to understand the next part. Eventually I realized afterwards I needed to go back to the first layer and mask the second stencil onto it to cut out the first stencil. After comprehending that I finished the imprints on mud box. The final part was me adjusting the strength by lowering it to provide a more realistic feel.
![](https://static.wixstatic.com/media/fd8ace_76e0f74557184da89aa5bbc97adfbae8~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/fd8ace_76e0f74557184da89aa5bbc97adfbae8~mv2.png)
From there I went back to MAYA to apply it to the original box. Overall this hasn't been to bad for me as I have produced work I'm confident in. The only negative was being too proud to ask for help originally as without it I wouldn't have done it.
![](https://static.wixstatic.com/media/fd8ace_be3b54c88d3c4f19b29e20f9216850c7~mv2.png/v1/fill/w_980,h_548,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/fd8ace_be3b54c88d3c4f19b29e20f9216850c7~mv2.png)
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